Help to improve your fights

(The following applies to the Firestorm viewer)

Avatar Hitboxes

What is the “hitboxes”?

Our avatars are a bit like in a box which has for center, the center of our skeleton.

The main function of this “box” is in fact the collisions, the one with a wall, a step of staircase etc.. but in what really interests us here, is the fact that it is the collisions with your arrows or with your weapon of mix, which will indicate to the meter of the person that it was touched, which him even will warn your meter.

But why do you see them?

Well knowing that it is related to your skeleton and not to the object you are wearing like your body mesh, an animal body etc … often what you see is out of line with the hitboxes.

Here are two examples, note where the hitboxes are … for the horse and the dog.

As you can see (circled in red), they are at the back in these examples and underneath mainly for the horse. If you don’t see the hitboxes, you would tend to pull on the horse’s body and never cause any damage.

AO’s have an annoying tendency to make our body mesh or other without moving our basic skeleton, so our hitboxes, so you could shoot a person you see, without causing any damage, because it is not the hitboxes that you will have targeted.

How to see or not to see the hitboxes?

First of all, you need to have access to the “Developper” menu, if you don’t have it at the top of your window, to have it, go to the “Avanced” menu, then to “Show developper menu”, at the bottom.

It is possible that you do not have the “Advanced” menu, the best and simplest solution is then to go to your preferences, then to the “Advanced” section and check the two lines indicated in the image below.

Once you have the “Developper” menu, open it and choose “Render Metadata”, then “Avatar Hitboxes”. You will then see the hitboxes appear around your avatar, like the outlines of a prim.

To remove them, just do the same thing. It’s like a switch.

See or not textures containing alphas?

What are “Alpha” textures?

In second life, you have a lot of textures using what we could simply call, transparency. A bit like a way to “hollow out” a prim, to make a window, imagine that on this texture, we represent the wood of the window frame and the glass will be transparent.
In what interests us, it would be especially the foliage of bushes, trees that are often sources of genes to see the avatars that attack us.
Most of the foliage uses textures with transparency.

We can then either display them or not display them.
On the one hand we see better without all these foliages and on the other hand we gain in “lag”, because the textures are not loaded in our cache.

Here are two images, on the left we see the foliage, on the right we see only the branches. The Alpha mode has been activated and then deactivated.

How to activate and deactivate the alphas ?

Either by a shortcut : CTRL + ALT + SHIFT + 2

Or by going to the “Advanced” menu (if you don’t have it see the section above, “Avatar Hitboxes”), then choose “Rendering Types” and finally “Alpha”.
If checked, the alphas are activated (we see the foliage)
If not checked, the alphas are deactivated (we only see the branches)

Hide floating text

In SL, there is a way to display a text above a prim. But unfortunately there are too many of them everywhere.
They are called “hovertext”, here is an example, circled in red.

When you are fighting, these texts can be in the way, so you can either totally not see them anymore, but I admit that it can be annoying with the meter texts containing important information during a fight.

On the other hand you can reduce the distance at which you see them.

For that you have two values to change:
1: FSHudTextFadeDistance
2: FSHudTextFadeRank

To do this, you have to open the “Debug Setting” window, via the “Advancer” menu

or with the following shortcut: CTRL + ALT + SHIFT + S

Enter FSHud in the search field and both parameters will be displayed. Then simply enter the desired value in meters for both. Make tests by placing yourself at the desired distance and test.

Mark chat when name appears

This manipulation allows when a keyword appears in the chat, to indicate it with a sound but also by changing the color of the line of the chat where the keyword was detected.

To do this, go to the preferences, then on the tab “Chat” (1), then right, choose the tab “Keyword Alerts” (2).

Check the first 4 boxes (3)

In the input field, you enter the different words where you want to trigger an alert, each word separated by a comma. (4)

Then you can choose the color, remember to put a color that will be conspicuous, like orange, red for example (5)

If you want that it causes a sound, check the box to play the sound and if you want a particular sound other than the one proposed by default, replace by the uuid of your sound file in your inventory. (6)

Once you have clicked on “OK”, from now on each time one of the words you have entered is detected, the color will change and a sound will be emitted.

Mark People

It is useful to be able to mark the avatars that are present around us, for the simple reason that it allows us to quickly see who are the friends, enemies, but also you will see further, differentiate the people belonging to a tribe etc..

You should know that there are 3 ways to mark people. We will see that.

First solution:

To mark a person. Use the shortcut CTRL+SHIF+A (or from the “Word” menu, choose “Nearby Avatars”.

In the list, click with the right button, on a person, then choose “Mark” and choose a color.

From now on this person will appear on your mini-map or in your field of view with the chosen color.

Second solution (mass marking):

This method can be used when a raid is being prepared and the attackers are gathering on the dock.

To do this, open your mini-map if you haven’t already done so, place your cursor on the place where the attackers are gathered, right-click, then choose “Mark” and finally the desired color.

The first two methods have a big disadvantage, in case of a crash, disconnection, when you are connected again. It will be gone and you will have to start again, one or the other method.

Third solution (Contact Sets):

This method is by far the best, because it allows you to keep what you have done and you will find your settings after a reconnection.

To do this, open your conversation window, either by using the shortcut CTRL+T, or by clicking on the button at the bottom of your window containing a chat “bubble”.

Click on the “Contacts” tab, then on the right, the “Contact Sets” tab.

Once in the “Contact Sets” part, click on the small “+” to add a list, this list will contain all the people you want to have a specific color displayed on your mini-map. For example all the members of a tribe. Give your list a name, then click on “Create”. The list is then added.

To choose the color and options of this list, click once on it with the left button, then click on the small cogwheels.
You can then choose the name again, if you want to rename it (3), the color (1), that the people in this list will have on the mini-map or in your field of vision. Finally the different options for this list (2), which you want to activate or deactivate.

Now that your list is ready and configured, all you have to do is add people to it.
To do this, click on the “Add” button (1) then in the window that opens “Choose Resident”, make your search by typing the name of the person or his uuid depending on what you have. (2) and finally on the “Ok” button (3), once the right person is found. It will then be added to your list.

You will see that from the mini-map, the radar etc … you often have the option by clicking with the right button, to add to a list of your “Contact Sets”, I let you discover that.

In addition you can delete a list, after selecting it, by clicking on the small trash can. You can also remove a person from a list, by opening the list, selecting the person and clicking on the “Remove” button.

Professional Advice

Here are some things that can be useful for your settings and reduce, improve your game.
It is advisable not to do anything and to try always having in mind the possibility of going back by entering the old settings.

At the top of your window, choose the ADVANCED column. (If you don’t have it next to HELP, type Ctrl Alt D to make it appear.

Go to Advanced – Rendering and unclick Clouds, Grass and Trees. You can also unclick bump, particles, sky, water and alpha but look around as you do to see what effect they have on your surroundings.

Go to Advanced – Rendering – Feathers and unclick Fog and Foot Shadows.

Depending on how good your computer is, you can go into Preferences – Network and slide Cache and Bandwidth over to maximum. (You may not want to do this with an older computer. IF you do do this, you need to Clear Cache every time you log off.)

Also in Preferences, go to Graphics. Set your slider for Quality and Performance as far toward Faster as you can stand. It makes the world look a little rougher, but it improves your speed.

Still in Graphics, click the Custom box. This opens a whole lot of new options for you.

Set your Draw Distance to 64. You may want to raise it before you get into a bow fight, it depends on your computer. The higher your Draw Distance, the lower your speed.

Under Shaders, unclick Bump Mapping andShiny and Basic Shaders.

Set all the other sliders as low as you can stand.

Under Lighting Detail, click Sun and Moon Only
Under Terrain Detail, Click Low

1.Open World-Environmental settings-Environmental editor
2.Open advanced sky-Clouds
3.Select New and type Low Lag
4.Lower cloud density,cloud coverage,cloud detail to minimum.
5.Go back to Atmosphere-Max Altitude and Set cieling to about 700.
6.Select Save
7.Close box

7.Open Advanced water
8.Select New and type in Low Lag.
9.Lower fog density to 1.0
10.Lower reflection wavelet scale to 1.0
11.Select Save and close box.

When you log the settings will automatically go to default,so open the drop down menu in the top left section of the Cloud and Water box and select Low Lag.